Re: CLEO Mod
Posted: 23 May 2025, 09:40
when 2.10?
Wait for 2.0.1.9, crashes are fixedCrimsonDusk- wrote: ↑29 Aug 2025, 15:47 I am encountering a technical issue with the CLEO mod plugin on my Android device. My phone supports both 32-bit and 64-bit architectures, so I expected that both mod versions would be compatible.
However, when I use CLEO mod version 2.0.1.7, the application crashes. This specific version is the only one that causes a crash, as older versions (2.0.1.6 and 2.0.1.5) function perfectly without any problems.
Can you please provide some insight into why this is happening and if there is a way to resolve this issue?
When will there be an update for this Cleo mod? We really need it, since at least I want to keep testing its new opcodes.RusJJ wrote: ↑28 Aug 2024, 11:34CLEOMod is a "wrapper" for CLEO 2.0.1ChacalXx3004 wrote: ↑28 Aug 2024, 09:52 Why can't anyone else bring Cleo to the new versions of GTA SA? Only Alexandre Blade managed to implement it for cell phones and no one else managed to improve it?
New mods will be broken on 64-bit versions of
the game if they will try to do something with the memory, because scripting engine doesn't work with 64-bit values.
Also no one made CLEO for 64-bit version of the game and i don't wanna give cheaters a way to cheat in multiplayer.
Do you know word, patientJhonz22 wrote: ↑07 Oct 2025, 02:02When will there be an update for this Cleo mod? We really need it, since at least I want to keep testing its new opcodes.RusJJ wrote: ↑28 Aug 2024, 11:34CLEOMod is a "wrapper" for CLEO 2.0.1ChacalXx3004 wrote: ↑28 Aug 2024, 09:52 Why can't anyone else bring Cleo to the new versions of GTA SA? Only Alexandre Blade managed to implement it for cell phones and no one else managed to improve it?
New mods will be broken on 64-bit versions of
the game if they will try to do something with the memory, because scripting engine doesn't work with 64-bit values.
Also no one made CLEO for 64-bit version of the game and i don't wanna give cheaters a way to cheat in multiplayer.